Baseball Module 5.0 – Engineering a Pitching Machine (Grades 6-8) Welcome to your Baseball Module 5.0 - Engineering a Pitching Machine (Grades 6-8) Teacher Email Student ID Is this your pre or post assessment? Pre-Assessment Post-Assessment Grade 3rd 4th 5th 6th 7th 8th 1. Which is the best reasoning: why do engineers, scientists and coaches need consistent and controlled data? a. They can make changes to their designs. b. They can draw conclusions on the root of the problem. c. They can see all the things challenging the outcome at once. d. They can record their data and present it. None 2. Put the steps of the Engineering Design Process for designing a pitching machine in order:a. Plan and build a prototype: Draw diagrams and build a device that will throw consistent pitches.b. Brainstorming and multiple designs for a solution.c. Identify the problem: Improving swing and hitting skills is difficult with the variables of a human pitcher.d. Redesign: Make changes to your design based on the data and practice.e. Test the prototype: Plan an experiment where you test the consistency of your prototype.f. Communicate: Present your idea and results to the class or team. Time's up